Help - Search - Members - Calendar
Full Version: what would 2nd classes b like...
RBO FORUM > Feedback > Comments and Suggestions
stalebagel
ahah just me being bored XDDD

Priest: main buffs, Kyrie Eleison would b basically safetywall... but on ur body XD. and Magnus Exorcismus would be the preist's version of thunderstorm. Sanctuary would do the same (heal monsters but hurt undead), and turn undead would look sumthing like napalm beat. XD

Knight: bowlingbash is self explanitory (if uve ever played RO), so would 2hand quicken(passive) counter would look like double attack but the shadow would block it? (idk) OH!! and one thing! PECOPECOS!!!! WHAHAHAH..ha..ha.. i need a hobby.

Wizard: fire pillar would make sumthing a cell that would explode BAM (i think at this point im delusional), frostnova would need a high level of frost driver and would be easy to cast. One of the major AoE spells(LV SG or Meteor storm...) should be there and TAKE A LOT OF cast time, but to b fair it cant be canceled or sumthing. Jupethunder would be the main attraction, it would shoot a ball across the floor shoving all things back following the ball, but the draw back is the recovery should be murderously horrible.

Hunter: more arrows... definately to most of the skills that use them. HAWKS!!! biltz beat etc. some traps and mines.

BlackSmith: Adrenaline Rush definately, max power or power thrust (to b fair they must be cast[not passive] and it mite slow u down) and hammerfall definatle.

Assassin: katars, sonic blow, cloaking (a shadow on the ground), grimtooth would shoot across the ground, poison react, and venom dust? (red gemstones shud be used? dont want the whole stage in purple)

OK now to the 2nd classes!!! for those who have read so far I congradulate u!

Crusader: heal, holy cross and grandcross (mob attack) shield boomerang; the shield would make a loop starting from the caster along the floor and up back to the caster kinda... like... a boomerang... (i shud get sleep) defending aura or gaurd (either or cuz that would be unfair)

Sage (MY FAV CLASS!!! XD): have deluge or any of the ground spells really effective and last a long time (hopefully take up the whole screen? but u would ahve to cast it everytime u leave teh area) Hind sight and would cast the respective spells. And maybe have double cast? (I KNOW ITS A TRANSCENDANT SKILL but its AWESOME, how about a 1.5 cast *looks hopefully*)

Bard(my 2nd fav) and dancer: REALLY dont know wat the point is for songs unless its multi player, mayb the songs shud take up less lvls to max... musical strike shud be gud (since u cant switch from a bow to instrument or whip [kinky tongue.gif] scream and frost joker should be an easy key combo cuz hey, soloing a bard/dancer in the real RO is hard enough and hopefully the attack range of teh wepons will be large to suffice for not having a bow? ( a whip and a Gumoongoh would do well in the animation) as for DS and arrow shower... i dont know should the animation be switched and they throw out things? they would have to b slower than arrows to b fair ( bards shooting notes out and roses for dancers? lol)

Alchemist: acid terror should be strong and make a small explosion when it hits the ground (fireball?) and demonstration/or bomb (fire on the ground) shud b a sort of firewall but it lets things pass? and a lil homunculus would be fun but not necesary ( hey if it was tricky to develope in the real ro...) aid potion and have little bottles on teh screen instead of gemstones and potion research would upgrade them? (red>yellow>white) prepare potion? MARINE SPHERES!!!!

WHEW ALMOST DUN THANKS FOR U PATIENTS >..<

Rogue: back stab would be cool. tunneling; you would hide and double tab the direction and pop up on the ends of the screen so you would be sort of teleported to either end of teh screen. Double strafe!!! (he/she would just pop out a bow and BABAM) RAid/or sightless mind would be a mob attack after hiding. should intimidate be a skill? it would be cool and double tapping "cast" would be appropriate. gank would be gud for healing items (passive or course).

Monk: ASURAAAAAAAAAAAAAAAAAAAAAA. well it would have to take alot to cast it, and hopefully it wont take all the sp... sumon sphere would b easy like a simple cast tap or sumthing, fury would be down sumthing. and asura would be kinda slow but POWERFUL. flee would be gud. Occult impact or finger offensive would shoot across teh screen. triple attack would be a nice touch ( like an added combo)

WAHAHAH MY A.D.D. IS NOW SATISFIED. thank u if u read this far HEHEH and for looking into my funny delusions into what i hope will happen and my many spelling errors. biggrin.gif i shud sleep... ty!!! (feed back is nice tongue.gif)



Sorair
so....far too overpowering then....
x E x e c u t e x
I dont mind. I would be happy to help the admins make and edit it. ;[
greyXIII
almost all of the enemies are weak.tongue.gif that would be overkill.heh.gif
StuartDx
SORRY FOR WRITING SO MUCH BUT FEEL FREE TO READ!!
i already know this is late, but some of those ideas are good... and make an expansion where there were more stages (clock tower, glast heim, turtle dungeon, abyss dungeon, THANATOS TOWER?!) that the monsters were so powerful only 2nd class chars could really beat them, (unless ur a high lvl first class) a section where after u reach lvl 40 or 50 (something...) and set ur skills it asks for job adv.. (then either it teleports u to a stage where u have to beat then u adv or it automatically does it like private server job changer) i think the only problem is ajusting to the new classes combos and remembering the old skills

Remixed/Refined:
Priest: More Buffs, diff combos and more powerful for battle priests and Ressurection!!( either use when someone dies (problem being the stage ends when one person in the party dies and at 0 ygg leafs, and it might be too hard to change so that when outta ygg leafs and a priest is in the party (1/3 people playing) and that priest has Ress he can bring them back to life, if he/she has the time, sp, and gems...) and takes a BGEM (like mage using stone curse) OR getting the skill is passive and it adds more YGG leafs to the party, probably easier but not as realistic)
Monk: Powerful attacks and combinations, asura fist takes a long time (like monk on lutie/toyfactory stage) (probably make it so that they use the "Raging" skills in they're combos (probably strong combo) and it continues once they get the next raging skill, ending in raging thrust which'll probably push the enemy back problem being that as u continue the combos it takes SP
Wizard: Storm Gust, Meteor Storm, Lord of Vermillion (those three like sg with that stupid mage in tha game or stormy knight in lutie/toyfactory stage), Jupitel Thunder (like queen bee on hidden temple)
Sage: Wep Endow(fire, water, earth, wind- make them like how a theif does detoxify) , Abracadabra (random skill), movement while using skills
Knight: Faster attacking, peco peco and Bowling bash (throws enemy foward into more enemies causing more dmg)
Crusader: Grand Cross(area attack), Sheild Boomerang (hits first couple monsters then comes bak)
Hunter: Ankle Snare, Hawk attacking with combos (ex- in middle of weak combo attack, hawk attacks to assist) and skills
Bard/Dancer: CRAZY COMBOS with guitar and whip, songs that add buffs and are area skills like Storm Gust, (ablility to walk while playing)
Assassin: Cloaking(seeing a grey version of urself but monsters cant see,so you can tell where you are unless they're aggro insects like mantis), Sonic Blow(activates like steal or envenom by recognizing ur about to hit the monster then initiating the attack), Grimtooth (but not spam or take lots of sp) and Enchant Poison and CRZY FAST COMBOS!!
Rouge: Copycat? (Turn on, lasts for a while, copys last skill was hit by(unless never hit by skill then after duration ends you can use copy cat again), then next time u use copycat u use that skill, unless u die... it erases) Backstab (more dmging after hiding like "hiding, then steal" for male theifs), Grafitti (something random and funny at the same time, like 6 different phrases) and Stalk (like cloak)
Blacksmith: Uses Hammer and continues most merch combos, Uses Party Buffs like Wep Protect and etc to do more dmg, Hammer Fall to Stun
Alchemist: (OMG did last cause it'd be the one i had the most to write about)Unlike merch or blacksmith Alch uses Axes instead... for Axe Mastery, Acid (has designated spot, throw up in the air and it falls down infrount of u, if a monsters there it does dmg, if not it fails) Aid potion(throws potion ( Lvl: 1- Red, 2-Yellow, 3-White) Demonstration(same show as Acid but when it falls it doesn't dissappear, stays for a while (like firewall except smaller) Summon Marine Sphere( only one or two, acts as a sheild going infrount of u, then exploding once damaged) Summon Flora ( press up, down, left, right or none after initiating (like healbomb for acolyte) to choose plant, Geographer, Flora, etc) Homunculus (To Activate u use the skill, then press up- lif, down- vanilmirth, left- filir, or right- Amistr. Its permanent, homunc skills added to the begining when ur updating skills and stats and probably add small health bar and sp bar under yours. Amistr- LOT of hp, can do castling anytime u want, to switch out of combo, Filir- use Moonlight, it follows you even in the air so you can use moonlight for combos. Lif- Follows you, does heal and agi up to YOU, at any time and any distance, ex- when ur caught in nightmare fire move, or bapho spinning move, or any other future monsters, Vanilmirth- Follows you around, does caprice (including earth spike) infrount to the nearest enemy infrount of you. Only problem about this class is they dont have REAL combinations you can master by yourself, probably needing a Filir to help you with combinations or something... Another idea is using Ressurect Homunculus.

As far as passive skills go, they dont really do anything show offy, just improving something, so dont think that i didn't consider the classes passive skills, its just i didn't feel like saying, "Adds damage to Axe, for axe mastery with alchemists"

Sorry, thoughts just have to come out sometimes...
As far as stages go, there is: clock tower, glast heim, turtle dungeon, abyss dungeon, thanatos tower, lighthazlen biolab, ice dungeon, thors volcano, rachel, odin temple... so its not like theres no monsters for these classes to fight, theres also more dungens... but i doubt u all wanna read all those...

Another thing i wish they would add is online capabilities, not anything fancy, just 3 people connecting to each other, like one person hosts, the other people type in the persons ip adress and connect. the only problem with connecting to ANYONE is that some ppl will probably not take it seriously, mess around a bit and get you frustrated, but it shouldn't be that hard, connect to an RBO server, host and have other ppl that connected to that server and connect to your game. The section could be called "RAGNAROK BATTLE OFFLINE ONLINE!!"
hiyashii
monsters will die in..........1 wait no ............. one out of three million four hundred fifty seven thousand seven hundred seventy seven
StuartDx
QUOTE(hiyashii @ Apr 30 2008, 07:30 PM) *
monsters will die in..........1 wait no ............. one out of three million four hundred fifty seven thousand seven hundred seventy seven

wtf? its not that hard... with 2nd classes will come new stages, like glast hiem, abyss dungeon, thanatos tower and etc, and those monsters will be ALOT stronger and have more hp for 2nd class chars to fight
Lord
Err... We can discuss this in my topic... ^^

And making a classis not easy as that, you need to see combos, skill tree, ACURATE description... Making it balanced, etc.

We(me and some volunteers), planned 3 already: Priest(done), Knight(needs revising) and Wizard(needs a bit more planning).

Others are: Ninja(done), TK(planning yet...), Gunslinger(Done), Assassin(needs more discussion), Blacksmith(in the discussing list), Hunter(needs more discussion), Super Novice(needs revising).

After the first release (if we even manage to release, because we have no idea how to implement), i will considere the idea of putting 2-2 classes and TK Master and Sul Linker.
Heartless_and_Soulless
We should not forget of Satan-Morroc... he's a hell of a overwhelming monster...
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.